Relationships between violent video games and cognition

dc.contributor.authorBaşer Baykal, Nur Funda
dc.contributor.authorIrak, Metehan
dc.date.accessioned2023-03-03T12:39:30Z
dc.date.available2023-03-03T12:39:30Z
dc.date.issued2017en_US
dc.departmentİnsan ve Toplum Bilimleri Fakültesien_US
dc.description.abstractObjectives: The differential effects of playing violent video games on information processing havebecome an issue of concern. Neuropsychological studies provide inconsistent results regarding the effects ofplaying excessive video games on information processing. The goal of this study was to investigate the effect of violent video games on various cognitive processes, specifically working memory, object recognition, and visual-spatial perception. The relationships between violent video game addiction and aggression, personality, and craving were also investigated. Method: 54 university students were classified into three different groups (addicted, risk, and control) according to the time they spent game playing and their Game Addiction Scale scores. Results: Game addicted individuals have higher scores on aggression, craving, urging, and psychoticism than other groups. Significant differences in reaction times during cognitive tasks were also found. The game addicted group’s reaction times were significantly faster than for risk and non-player groups. Conclusion: This study supports previous findings that violent game playing is related with aggressive thoughts, craving, and urging. However, violent game addiction does not have negative effects on working memory, object recognition, and visual-spatial perception.en_US
dc.identifier.citationBaşer Baykal, N. F., & Irak, M. (2017). Relationships between violent video games and cognition. Global Journal of Psychology Research: New Trends and Issues, 7(2), 58–70. https://doi.org/10.18844/gjpr.v7i2.2586en_US
dc.identifier.doi10.18844/gjpr.v7i2.2586
dc.identifier.endpage70en_US
dc.identifier.issue2en_US
dc.identifier.orcidNur Funda Başer Baykal |0000-0002-9737-3473en_US
dc.identifier.startpage58en_US
dc.identifier.urihttps://doi.org/10.18844/gjpr.v7i2.2586
dc.identifier.urihttps://hdl.handle.net/20.500.12436/4453
dc.identifier.volume7en_US
dc.institutionauthorBaşer Baykal, Nur Funda
dc.language.isoen
dc.publisherBirlesik Dunya Yenilik Arastırma ve Yayıncılık Merkezien_US
dc.relation.ispartofGlobal Journal of Psychology Research: New Trends and Issues (GJPR)en_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Başka Kurum Yazarıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectGame addictionen_US
dc.subjectViolent gamesen_US
dc.subjectAggressionen_US
dc.subjectCognitionen_US
dc.titleRelationships between violent video games and cognitionen_US
dc.typeArticle
dspace.entity.typePublication

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