Relationships between violent video games and cognition

dc.contributor.authorBaşer Baykal, Nur Funda
dc.contributor.authorIrak, Metehan
dc.date.accessioned2023-03-03T12:39:30Z
dc.date.available2023-03-03T12:39:30Z
dc.date.issued2017
dc.departmentİnsan ve Toplum Bilimleri Fakültesi
dc.description.abstractObjectives: The differential effects of playing violent video games on information processing havebecome an issue of concern. Neuropsychological studies provide inconsistent results regarding the effects ofplaying excessive video games on information processing. The goal of this study was to investigate the effect of violent video games on various cognitive processes, specifically working memory, object recognition, and visual-spatial perception. The relationships between violent video game addiction and aggression, personality, and craving were also investigated. Method: 54 university students were classified into three different groups (addicted, risk, and control) according to the time they spent game playing and their Game Addiction Scale scores. Results: Game addicted individuals have higher scores on aggression, craving, urging, and psychoticism than other groups. Significant differences in reaction times during cognitive tasks were also found. The game addicted group’s reaction times were significantly faster than for risk and non-player groups. Conclusion: This study supports previous findings that violent game playing is related with aggressive thoughts, craving, and urging. However, violent game addiction does not have negative effects on working memory, object recognition, and visual-spatial perception.
dc.identifier.citationBaşer Baykal, N. F., & Irak, M. (2017). Relationships between violent video games and cognition. Global Journal of Psychology Research: New Trends and Issues, 7(2), 58–70. https://doi.org/10.18844/gjpr.v7i2.2586
dc.identifier.doi10.18844/gjpr.v7i2.2586
dc.identifier.endpage70
dc.identifier.issue2
dc.identifier.orcidNur Funda Başer Baykal |0000-0002-9737-3473
dc.identifier.startpage58
dc.identifier.urihttps://doi.org/10.18844/gjpr.v7i2.2586
dc.identifier.urihttps://hdl.handle.net/20.500.12436/4453
dc.identifier.volume7
dc.institutionauthorBaşer Baykal, Nur Funda
dc.language.isoen
dc.publisherBirlesik Dunya Yenilik Arastırma ve Yayıncılık Merkezi
dc.relation.ispartofGlobal Journal of Psychology Research: New Trends and Issues (GJPR)
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Başka Kurum Yazarı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectGame addiction
dc.subjectViolent games
dc.subjectAggression
dc.subjectCognition
dc.titleRelationships between violent video games and cognition
dc.typeArticle
dspace.entity.typePublication

Dosyalar

Orijinal paket

Listeleniyor 1 - 1 / 1
Yükleniyor...
Küçük Resim
İsim:
Relationships_between_violent_video_game.pdf
Boyut:
239.73 KB
Biçim:
Adobe Portable Document Format
Açıklama:
Makale dosyası / Article file

Lisans paketi

Listeleniyor 1 - 1 / 1
Yükleniyor...
Küçük Resim
İsim:
license.txt
Boyut:
1.44 KB
Biçim:
Item-specific license agreed upon to submission
Açıklama: